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The explanation is that the some unique monsters carry unique weapons. They drop them when they die. The power of some of the uniques I got requires you to find and wield the unique weapons. Now that I got this done, I should be able to easily add unique armor.
I still need to do some testing on the unique weapon generation code. The unique monsters that carry the weapons occupy the lower levels of the dungeon. I have yet to implement any dungeon levels other than 1.
Looks like I know what feature I need to implement next. Then I test.
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