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Not all the menus look and behave the same. I don't think I will be addressing that before finishing the game. I probably should add a help screen where I list all the commands. Right now I am starting to figure out if I can sneak an intro screen into the game. That will take some work. Should I do that, or implement more roguelike features? We shall see.
Althought I started this thing on a Saturday, I plan to finish up some time tomorrow (Friday). This is definitely turning into my best roguelike yet. I know so because it takes a long time to do testing. That means there is a lot to the game. Oh yeah. I can feel the finish coming up soon.
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