Showing posts with label menus. Show all posts
Showing posts with label menus. Show all posts

Getting Through the GatewayRL

I tried to download GatewayRL today. Initially the page on Sourceforge did not give me a download. I clicked a link to get things started. You start out playing the game through some menus. I made some choices without much change. Then I tried to take a flight. It was full. I chose another flight with multiple passengers. I got on and the flight took me into the "dungeon".

There was weird symbology for the monsters. They were question mark symbols running around a lot. I walked over a dollar sign, hoping to get some gold. Did not notice any difference. The movement is a bit disorienting when you get to the edge of the maze.

I found that you can look around the map by moving the mouse to control a look cursor. So far I did not die yet. I have been staying away from the monsters. They only seem to burn me. Not exactly sure what my goal in this game is. Hopefully I will find out. Quick note to game players - use the tab key to switch between menu subwindows on the screen.

The Home Stretch

I implemented the "drop" and "take off" actions using my new easy to use menus. That's enough menu work for now. I got some unique monsters for you to fight. There are some bugs. Can't seem to pinpoint the source as they don't happen all the time. But things are going well.

Not all the menus look and behave the same. I don't think I will be addressing that before finishing the game. I probably should add a help screen where I list all the commands. Right now I am starting to figure out if I can sneak an intro screen into the game. That will take some work. Should I do that, or implement more roguelike features? We shall see.

Althought I started this thing on a Saturday, I plan to finish up some time tomorrow (Friday). This is definitely turning into my best roguelike yet. I know so because it takes a long time to do testing. That means there is a lot to the game. Oh yeah. I can feel the finish coming up soon.