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There are some things to think about for my drop dialog. For example, the user must press the letter to identify the item to drop. Fair enough. But I also make the user press the Enter key to complete the choice. I really should make the choice automatic upon the user pressing the letter key.
I have also glossed over the issue of the user dropping an item on top of another item. Right now it will stack the items on top of each other. But I have not implemented what happens when you move over a space that has items stacked on top of each other. Those are small details though.
Currently I only have armor in the dungeon. So the inventory and drop features only work with armor. If I can generalize this to include other items such as weapons, potions, scrolls, and rings, then I should be good.
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