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Armor now has a name. It also has a base and bonus armor class. Both numbers are randomly generated. If you want over a piece of armor, you pick it up into your inventory. I also implemented a limit to the amount of items you can hold in your inventory.
Next immediate step is to be able to display your inventory. Then I should try getting the equipment subsystem running so you can wield your armor. Finally I should compute and display your total armor class. This game engine is coming along just fine I say.
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