Showing posts with label JavaScript. Show all posts
Showing posts with label JavaScript. Show all posts

Chromed

I had a friend do some testing on the latest version of my roguelike JSRL. She said some of the new graphics looked good. But the functionality of the game was broken. That was strange.

I did a quick test using Internet Explorer. The game mechanics worked fine. Then I tried Firefox which gave me problem before. It worked good there. That's when I found out my friend was running Google Chrome.

After downloaded Google Chrome, I found my game was all messed up. I fixed some of the screen layout. However the JavaScript controlling play was just not functional. Great. I got some real work to do here. I will release an update in version 1.3 of the code soon.

Seven Day Roguelike

It is official. I am going to write an Angband like game in the next 7 days, or die trying. I posted my announcement as a reply in the rec games roguelike development USENET newgroup.

My game will be written in the JavaScript programming language. That means you will be able to run it in your web browser. It will be a challenge as I am learning JavaScript right now.

The goal will be to get anything running. I will be happy if I get some dungeons walls up, an "@" symbol running around, and some gold and monsters. The eventual goal is to have 10 dungeon levels and a big boss to fight at the end. But let's not get ahead of ourselves. Time to start coding.