Showing posts with label goal. Show all posts
Showing posts with label goal. Show all posts

The Rogue Boat

I just finished my first two tries at Das Schurke Boot. That means the Rogue Boat. It is written in Java. The author is a 7DRL first timer. The game looks good for a first attempt.

Initially I saw a character and headed to it to fight. Turns out it must have been a depth charge or something. I got bumped off quickly. From then on, I avoided the falling depth charges.

I did have some problems figuring out my goal. I was able to travel to the edge of the ocean. Nothing special happened. Rising up or going down in depth seems to have no change. What is a rogue boater to do?

The controls were good and responsive in this game. I wish I could take a peek at the source code. I bet I could learn a thing or two about Java development.

Low Res Zaga-33

I made one pass through 7DRL Zaga-33. This game is a full screen game, which I like. The graphics are low resolution. But they work. The alien enemies seems to have somewhat random movement. Per guidance from the instructions, I tried to avoid them at all costs.

The screen has a red door which takes you to the next level. I only made it to the second level before being killed. Looks like the new level had different monsters. Even though the graphics were low res, the monster movement seemed smooth.

When I did get killed, there was a cool screen transition back to the main screen. Nice touch. There is no goal in this game other than getting as deep in the dungeon as possible.