Showing posts with label regeneration. Show all posts
Showing posts with label regeneration. Show all posts

Pablo is Moving Forward

I had previously played PabloQuest and had some problems with it. Turns out I did not fully understand how the game worked. Once I figured that out, the game did not seem to freeze.

I heard from the author of PabloQuest. Apparently he has a new version out. I downloaded and played this new version. Immediately I saw some new stuff. You start out a new game by stating how many levels you want to play.

This time around I paid more attention to your companion Quest. I guess he is a dog or something. Quest will go into a room and kill the monsters for you. Works for me.

There are still questions I have. For example my hit points don't seem to regenerate by themselves. I tried reading a scroll of heal, but got only 1HP of health back. Also I found it strange that I would walk right over top of gold. I got to press a key to grab it. Look here. I am always going to want to grab the gold. Why wouldn't I?

Finally I must have gained a character level, because I was asked what I want to increase. I answered "life". Not sure what that did. Maybe in the end, when the game is finished, I can read the manual.

Human Priest

Once the character played by the Borg was dead, I decided to grow a new character from scratch manually. Normally I choose a human mage. Human is chosen to ensure I can advance quickly. And mage is chosen so I can get the identify spell at character level 11. However this time I wanted to try something different. I still chose to be a human. But I opted to be a priest instead. Thus Holyman was born.

Raising an early priest requires a different tactic. The magic is only supplemental. Battles must be fought like any warrior with hand to hand combat. Luckily you start out with a mace if you chose the priest class. So far I have been using this mace to apply the beat down to opponents. I save up enough gold to enchant the weapon to +10 to hit and damage. A ring of damage +11 helps as well. I find myself using the Bless prayer to gain a +10 to hit when in battle.

There were two discoveries that propelled Holyman into the big leagues. I bought an Amulet of Wisdom +4. Then I found some holy avenger weapon that was also +4 to Wisdom. So now I have a massive 18/80 Wisdom. There is a lot of mana for prayers there. I also have been able to learn all the spells in my spell book that my character level allows. If I could find some more spell books, I have more prayers that I can learn.

I have only found one artifact so far. They are some gloves that speed my regeneration. That comes in handy since my amulet slot is dedicated to the Amulet of Wisdom. I cannot afford to wield an Amulet of Regeneration right now. May the force be with you Holyman. My next goal is to find that spell book that contains the identify spell for priests.

Short Bow of Amrod

Recently I found the Short Bow of Amrod. I was excited when I read an *identify* scroll to figure out how this weapon would help me. It speeds my regeneration. That will allow me to free up my amulet slot (current I wear an amulet of regeneration). More importantly, the bow gives me a +2 bonus to both my strength and constitution. Both of these stats are low for me because I am a mage. This weapon should have little detriment as I already have an empty slot for a bow.

To tell the truth, I really don't know much about Amrod himself. All I do know is that he was a son of Feanor. His father Feanor is a much more famous character. Feanor made the Simarils. He also gave Melkor the name of Morgoth. And that is is who we are trying to defeat in the game of Angband. Who knows? Perhaps this bow from Amrod will help me to eventually achieve this goal.