I got the chance to peek at an excerpt from a game development book. This chapter covered the essential game mechanics of successful games. I thought I would rate Angband in terms of the necessary mechanics listed. The categories were points, collecting, feedback, exchanges, and customization.
Well Angband is definitely point driven. You see your score each time you save your game. Angband is also not just a game of collecting gold. It is a game where you must figure out which items to keep, and which to sell. So it goes beyond just simple collections.
There is a turn based feedback system in Angband. You constantly know what the effects are on your health, mana, location, etc. This makes Angband very interactive. You may need to play a multiplayer version of Angband to get into any meaningful exchanges. Otherwise vanilla Angband scores low in this category.
I know Angband has numerous settings that you can customize. I usually play with the same settings applied. However there are many other options available should I want to change them. Angband seems to fare well in all the game mechanic categories. That is probably part of the reason why this is a timeless great game.
Use the Requirements Already - I am working on a release at work. Initially we were supposed to replicate some bunch of database tables that the customer had in an old system. We did a ...
2 weeks ago