I have been trying to do some balancing with my roguelike game engine. It felt too hard at the start. If you could not locate a weapon before the monsters found you, death was a sure thing. I want players to be able to survive the first level in general. So I thought I would provide the player with some default items to start.
Now at the beginning of the game, I automatically equip the players with one weapon and one piece of armor. I choose these from the maze. And I pick the least desirable weapon and armor. However something is better than nothing.
I also added the ability to quit the game. I give the user the opportunity to confirm the exit. Then the game automatically ends.
Perl Code Broken - We were getting close to turn on some software we developed last year. The last piece we forgot about was the piece that automatically ran the jobs on a ...
3 days ago