I have been trying to do some balancing with my roguelike game engine. It felt too hard at the start. If you could not locate a weapon before the monsters found you, death was a sure thing. I want players to be able to survive the first level in general. So I thought I would provide the player with some default items to start.
Now at the beginning of the game, I automatically equip the players with one weapon and one piece of armor. I choose these from the maze. And I pick the least desirable weapon and armor. However something is better than nothing.
I also added the ability to quit the game. I give the user the opportunity to confirm the exit. Then the game automatically ends.
Good-fast-cheap. Pick two. - I got invited to a meeting with the customer today. There was a problem in production. And the customer wanted answers. When it came time, I explained wha...
5 days ago