Showing posts with label symbology. Show all posts
Showing posts with label symbology. Show all posts

Getting Through the GatewayRL

I tried to download GatewayRL today. Initially the page on Sourceforge did not give me a download. I clicked a link to get things started. You start out playing the game through some menus. I made some choices without much change. Then I tried to take a flight. It was full. I chose another flight with multiple passengers. I got on and the flight took me into the "dungeon".

There was weird symbology for the monsters. They were question mark symbols running around a lot. I walked over a dollar sign, hoping to get some gold. Did not notice any difference. The movement is a bit disorienting when you get to the edge of the maze.

I found that you can look around the map by moving the mouse to control a look cursor. So far I did not die yet. I have been staying away from the monsters. They only seem to burn me. Not exactly sure what my goal in this game is. Hopefully I will find out. Quick note to game players - use the tab key to switch between menu subwindows on the screen.

Armor, Weapons, and Monsters. Oh My!

There is good news and bad news about the progress of my roguelike game engine. The good news is that I added armor, weapons, and monsters. The bad news is that they don't do anything.

I just got the static symbology down on the maze. You can see the orcs. And you can see some armor and weapons. You just can grab any of the items. You also cannot attack any monsters. Neither will they attack you.

The interactivity is a task that is TBD. But it looks pretty good for now. I think I shall start with weaponry. If you can pick it up, I better implement the character inventory. And I guess you should be able to wield the weapon. So I should implement player equipnment management.

First things first. I need to determine the properties of a weapon. You would think I need number of hits, damage per hit, bonus for hit, and bonus for damage. To be flexible I might also want to record the symbol for the specific weapon. That will allow different weapons to be represented differently. That would be an awesome start.