Showing posts with label wield. Show all posts
Showing posts with label wield. Show all posts

The Well of Enchantments

I finished a quick check out of the 7DRL game entries posted to reg.games.roguelike.announce. Now I am going back to see who posted only to rec.games.roguelike.developnment. There are a lot of games there. This time around I am reviewing The Well of Enchantments.

I like the graphics in this game. Looks like there are a lot of fairly detailed tiles. Killed off one monster. Saw some type of mold multiplying, so I killed off all the mold. Grabbed some new type of weapon.

The wield command did not work. A message on the screen told me so. Then I pressed space, and the Windows app aborted. Doh! I reloaded the game, but could not find the weapon I picked up. Or perhaps I still could not figure out how to wield the weapon using the inventory command. I give up. Too soon? Perhaps.

Equipment

Today I just about implemented equipment in my roguelike game engine. You can wield armor. When you wield another armor of the same type, your new choice replaces the old. The the old armor gets put back into your inventory. I can show what armor you have wielded.

One thing on the TO DO list is to handle the wielding of weapons. It should be easier than armor since I only allow 1 slow for weapon holding right now. I also need to complete the implementation of taking off an item your have worn. Got to deal with a full inventory, as well as presenting the user with a list of what you are wearing.

On a positive note, I got the armor class working. The AC gets updated when you wield something. This takes base armor plus armor bonus into account. I like that. Once I finished the TO DO items, I am really going to want to create some unique armor with really high AC.