Showing posts with label scroll. Show all posts
Showing posts with label scroll. Show all posts

The Ruins of Kal Raman

I took a trip to Kal Raman today. This is a web game. At first I could not figure out how to play. I clicked the buttons on the bottom of the screen, but didn't seem to get any help. Then I realized I had to scroll the window down the screen. Essentially you need to click on stuff and use the pop up windows.

The mouse controls most of the moving and menus. You got to select cave exploration to get down in the dungeon. I found the dungeon a bit sparse. There might be some gold. There are stairs up, and a door out. Didn't really find any monsters to fight. The graphics are not high resolution. But they are still good.

True Message History

Previously I had added a scrolling list of messages on the main screen of my roguelike game. The list was 10 messages deep. What happens if you want to find a message older than the last 10? You are out of luck. Until now.

Today I implemented a true message history functionality. You must use the CTRL+P keyboard combination. This brings up another dialog with a history of the messages displayed. Currently I show the last 25 messages. But it should be trivial to provide some more.

I really should allow the player to scroll back really far in the message history. The history screen will need to be a little more complex. But I think I can do it. It is not a high priority. But it should be useful.

Next I want to relocate the location of the messages on the main game screen. The area it occurpies now is high priced real estate. I need that area for more important stats. I plan to move the messages over to the right side of the screen. That should not be that hard. I control all the screen locations with variables.