I have been sick for a while. So work on my roguelike game engine had stopped. Today I felt really good. Got a long nap in after work and dinner. I fired up my IDE and took a look at what needed to be done in the engine.
At this point I have enough code that I need to start tracking down some bugs. One nasty one was that items would appear in the dungeon, but I could not pick them up. It was like they were not there. But they were displayed.
Today I went through the code where the player picks up the items. Then I tracked down how the items get put there in the first place. Finally I checked all the code where items get moved around. Finally I found the problem. At the beginning of the game I give the player a few low level items. I steal them from the dungeon, but don't erase them. Problem solved.
Next I tried to test out whether unique items dropped by unique monsters might get picked up by regular monsters. Was unable to set up a scenario to test this. However I did find that some unique monsters did not drop unique itesm when they should have. This is another bug to track down.
Reproducing a Race Condition
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We have a job at work that runs every Wednesday night. All of a sudden, it
aborted the last 2 weeks. This caused some critical data to be late. The
main ...
2 years ago
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