Showing posts with label level. Show all posts
Showing posts with label level. Show all posts

dL1 Screen Shot

I have started writing some code for my 7 Day Roguelike entry dL1. The outline of the first level of the dungeon is visible. I might have a slight vertical spacing issue to deal with. And I tried making the user appear in the dungeon as an "@", but I had trouble erasing the character. There was also some trouble aligning the symbol at the correct location.

But this is at least a start. Now if I can just solve my spacing issues, and figure out how to erase a character on the screen, we might have a character moving around a little bit. For now I am think I am going to call it a day. I have about 5 days left before the contest is over. That seems a long way to go. At this rate, I will be happy if I get a character running around the dungeon and picking up things.

Death of Bizz

My character Bizz started to get really powerful. So I decided to have him dive quickly into the dungeon. He was character level 32. So I thought he could go much deeper than dungeon level 26 where I was staying at.

At first things just got a little more difficult. I found that I could defeat singular enemies. But when multiple enemies colluded, my health points got low real quick. I figured that all I needed to do was to exercise caution.

Then the unthinkable happened. Some type of bat from off the screen (or in an unlighted area) started breathing on me. It poisoned me. And it also took a whopping amount of hit points each time the bat breather. Before long I was dead.

Ouch. I had spent a lot of time bringing Bizz up. He had achieved some really nice items like two rings of intelligence +5 each. My overall intelligence gave me a whopping 250 mana points. I am not sure how I am going to recover. Perhaps I shall let the Borg have a shot to start up another character. More on that later.