I sneaked in a little development on my JSRL roguelike today. Got the player character to display (the great "@" symbol). I even implemented character movement.
Unfortunately I do not have a keyboard with a number keypad. So I had to remap movement keys to alphabetic characters. I think that's how the original Rogue handled movement.
It should be trivial to map the movement back to a real keypad once I test with a standard keyboard. Now I am deliberating on what to add next? Some gold? Stairs to a lower level? Whatever I choose, I will do that work tomorrow.
Check Your Subroutines - We are delivering our latest release to internal test today. Had a code review yesterday. Many issues were found. We are fixing the highest priority probl...
1 week ago