I sneaked in a little development on my JSRL roguelike today. Got the player character to display (the great "@" symbol). I even implemented character movement.
Unfortunately I do not have a keyboard with a number keypad. So I had to remap movement keys to alphabetic characters. I think that's how the original Rogue handled movement.
It should be trivial to map the movement back to a real keypad once I test with a standard keyboard. Now I am deliberating on what to add next? Some gold? Stairs to a lower level? Whatever I choose, I will do that work tomorrow.
Reproducing a Race Condition
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We have a job at work that runs every Wednesday night. All of a sudden, it
aborted the last 2 weeks. This caused some critical data to be late. The
main ...
2 years ago
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