I sneaked in a little development on my JSRL roguelike today. Got the player character to display (the great "@" symbol). I even implemented character movement.
Unfortunately I do not have a keyboard with a number keypad. So I had to remap movement keys to alphabetic characters. I think that's how the original Rogue handled movement.
It should be trivial to map the movement back to a real keypad once I test with a standard keyboard. Now I am deliberating on what to add next? Some gold? Stairs to a lower level? Whatever I choose, I will do that work tomorrow.
Netstat - I have been researching info on a utility called netstat. There is surprisingly not much said about it, other than the multiple options that it support. N...
6 days ago