I started playing 7DRL entry Commission Impossible today. Right from the start, I liked the large font/symbology being used. Don't have to squint to see the screen. I did not like that I could not hold down a key and be able to move multiple times in that direction. Nitpicking.
There did not seem to be any way to regain my hit points unless I gained an experience level. It did not hurt me too bad. The monsters were not that hard to give the beat down. I cleared out a whole level by being careful.
I am still trying to figure out how to climb down the stairs to fight another wave of monsters. What I take away from this game is that large font graphics are cool.
Reproducing a Race Condition
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We have a job at work that runs every Wednesday night. All of a sudden, it
aborted the last 2 weeks. This caused some critical data to be late. The
main ...
2 years ago
5 comments:
Hi!
Do you remember watabow, the guy who created pixel dungeon?
Here is his 7DR:
http://herebedragons.watabou.ru/
PS
Lol. Honestly, I thought, that you blog is another 'Look world, I made my band variant'.
Then, I seen 'strange' titles of the posts and desired to check.
Don't know about pixel dungeon. I am checking out Here Be Dragons right now. My blog is all things roguelike, which just happens to be 7DRL stuff in March.
mmm. It is android dungeon craw. I don't like that type of games, honestly, but have nothing to say, except it is awesome work.
Frankly, never gave Angband enough attention. -_^
Maybe, reading your blog would change this for me. ^_^
I can't get enough of Angband. Play it all the time.
I can't get enough of Angband. Play it all the time.
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