Commission Impossible

I started playing 7DRL entry Commission Impossible today. Right from the start, I liked the large font/symbology being used. Don't have to squint to see the screen. I did not like that I could not hold down a key and be able to move multiple times in that direction. Nitpicking.

There did not seem to be any way to regain my hit points unless I gained an experience level. It did not hurt me too bad. The monsters were not that hard to give the beat down. I cleared out a whole level by being careful.

I am still trying to figure out how to climb down the stairs to fight another wave of monsters. What I take away from this game is that large font graphics are cool.

5 comments:

Jolly Roger said...

Hi!
Do you remember watabow, the guy who created pixel dungeon?
Here is his 7DR:
http://herebedragons.watabou.ru/

PS
Lol. Honestly, I thought, that you blog is another 'Look world, I made my band variant'.
Then, I seen 'strange' titles of the posts and desired to check.

Legend of Angband said...

Don't know about pixel dungeon. I am checking out Here Be Dragons right now. My blog is all things roguelike, which just happens to be 7DRL stuff in March.

Jolly Roger said...

mmm. It is android dungeon craw. I don't like that type of games, honestly, but have nothing to say, except it is awesome work.


Frankly, never gave Angband enough attention. -_^
Maybe, reading your blog would change this for me. ^_^

Legend of Angband said...

I can't get enough of Angband. Play it all the time.

Legend of Angband said...

I can't get enough of Angband. Play it all the time.