Now that the basic game mechanics are complete for my 7DRL, it was time to implement some colors. The game was just too boring displayed in black and white. Previously I had heard some complaints about complex roguelikes I have made which lacked colors. Well now I deliver.
I actually hacked together the color generator. When transferring the symbols from memory to the screen, I do a quick translation to wrap everything in something that aligns it to a color based on the symbol. I left all the English text in white. The background is always black. Everything else has its own unique color.
Now I should probably provide some help so the user knows which keys control the movement. Then I might start adding some more monster types. However I am getting close to the icing on the cake. Most of the game is complete. I just need to be careful now not to break anything. In fact, I think I might just make a backup of the working code right now.
Reproducing a Race Condition
-
We have a job at work that runs every Wednesday night. All of a sudden, it
aborted the last 2 weeks. This caused some critical data to be late. The
main ...
2 years ago
No comments:
Post a Comment