I got the chance to peek at an excerpt from a game development book. This chapter covered the essential game mechanics of successful games. I thought I would rate Angband in terms of the necessary mechanics listed. The categories were points, collecting, feedback, exchanges, and customization.Well Angband is definitely point driven. You see your score each time you save your game. Angband is also not just a game of collecting gold. It is a game where you must figure out which items to keep, and which to sell. So it goes beyond just simple collections.
There is a turn based feedback system in Angband. You constantly know what the effects are on your health, mana, location, etc. This makes Angband very interactive. You may need to play a multiplayer version of Angband to get into any meaningful exchanges. Otherwise vanilla Angband scores low in this category.
I know Angband has numerous settings that you can customize. I usually play with the same settings applied. However there are many other options available should I want to change them. Angband seems to fare well in all the game mechanic categories. That is probably part of the reason why this is a timeless great game.
My latest
I was playing a high level
Previously I had been using my magic spells to combat the enemy in
Right now I'm playing
I attended
This week I finish up a college class on the Java programming language. That is going to do two things: (1) give me some more free time for programming, and (2) provide me with the the basic skills to code some wicked rogue-like features in a game.
After my last character in Angband died, I was a bit depressed. It had taken a long time to build up that character. I can no longer remember how he died. It was probably some double poison breath from some monster. Whatever the case, I was not in the mood to play Angband for a while.
The results of the Seven Day 
Sometimes a couple small changes can make a big difference. The dungeon maze in my game
My new game 
There is some good news. I read a comment or two from my previous blog. The poster recommended I not use an applet to display my dungeon. A recommendation was made to use libjcsi to do my output. In 10 minutes I got a sample demo running.
I have started writing some code for my 7 Day
Good news. I have decided to enter a 7 Day 