Turambar Begins

I have started the actual coding of my 2012 7DRL entry Turambar. Luckily I used a dungeon generator I had previously prototyped. So now I got a dungeon displayed and a character on the scren represeting the player. Everything else is stubbed out. But that's okay. I got a start.

Now I am trying to research how to do dialogs in the Java programming language. I tried a JOptionPane. But you have to press enter after you make a selection in that. If only I could choose an setting that allows that thing to return back as soon as the user presses a key, I would be good. I suspect I will need to roll my own customer dialog. This is one of my goals this year in the 7DRL. So I guess I can spend a day (or a night) trying to figure this out.

No comments: