Now that I had a player moving around my maze, I figured it was time to add some monsters. Well I decided to start with just one monster. If I could get that to work, I could then expand to an array of monsters processed with a loop.
I got down to business with general Roguelike mechanics. The monster cannot walk through walls. The monster tries to move towards the player. If there is a wall in the optimal direction, the monster will try another move in the general direction of the player.
After that, I thought it was a good time to start the battle mechanics. I got the player to start hitting the monster. With enough hits the monster dies and respawns somewhere else in the maze. Now I just need the monster to hit back. Oh yeah. I also need to add some messaging to alert the player what is going on.
Reproducing a Race Condition
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We have a job at work that runs every Wednesday night. All of a sudden, it
aborted the last 2 weeks. This caused some critical data to be late. The
main ...
1 year ago
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